Dune Skirmisher

(image)

Those Rovers or Mavericks who are proficient at scouting are elevated into the ranks of the Skirmishers. Skirmishers focus on developing their swiftness of foot to allow them to flow in and out of combat. They are often used to harry the flanks of opposing forces, and it is said to be easier to catch the wind in your hand than to catch a Skirmisher.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Dune Maverick
Advances to: Dune Harrier
Cost: 35
HP: 46
Moves: 6
XP: 65
Level: 2
Alignment: liminal
Id: Dune SkirmisherAWOF
Abilities: skirmisher

Attacks (damage × count)

(image)longsword
melee
9 × 4
blade

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:52:48 2024.