Churchhill Mark 7

(image)

With 152mm of armour the churchhill is designed to provide infantry suppression while enemy tanks are present.


Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Churchhill Veteran
Cost: 342
HP: 4621
Moves: 5
Vision: 8
XP: 360
Level: 5
Alignment: lawful
Id: Churchhill_VII_AI
Abilities: concealment, regenerate, skirmisher

Attacks (damage × count)

(image)Machine Gun
close
10 × 1
Bullet
(image)Machine Gun
medium
10 × 3
Bullet
(image)75mm low velocity Armour Piercing Round
far
640 × 1
Cannon
backstab
Shellshock

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave20%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest20%
(icon) Frozen320%
(icon) Fungus120%
(icon) Hills240%
(icon) Mountains50%
(icon) Sand220%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Mar 20 02:54:37 2024.