Kumul İzci

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Kumul Öncü
Cost: 15
HP: 32
Moves: 6
XP: 44
Seviye: 1
Yönelim: intikalî
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)balta
yakın
5 × 3
kesme
(image)karma yay
menzilli
6 × 3
delme

Dirençler

(icon) kesme10% (icon) delme10%
(icon) darbe-10% (icon) ateş0%
(icon) soğuk0% (icon) gizemli20%

Terrain

TerrainMovement CostDefense
(icon) Bataklık230%
(icon) Dağlar260%
(icon) Derin Su0%
(icon) Donmuş320%
(icon) Düz140%
(icon) Kale160%
(icon) Kayalık Sahil230%
(icon) Kum150%
(icon) Köy160%
(icon) Mantar240%
(icon) Mağara240%
(icon) Orman240%
(icon) Sahte Örtü0%
(icon) Sığ Su320%
(icon) Tepeler260%
(icon) Yürünmez0%
Last updated on Wed Mar 20 02:42:00 2024.