Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Level: 1
Stilling: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)öxi
skylming
5 × 3
eggvopn
(image)composite bow
langdræg
6 × 3
stungvopn

Mótstöður

(icon) eggvopn10% (icon) stungvopn10%
(icon) höggvopn-10% (icon) eldur0%
(icon) kuldi0% (icon) yfirnáttúrulegt20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjöll260%
(icon) Flatlendi140%
(icon) Frost320%
(icon) Fungus240%
(icon) Grunnt vatn320%
(icon) Hellir240%
(icon) Hólar260%
(icon) Kastali160%
(icon) Mýri230%
(icon) Sandur150%
(icon) Skógur240%
(icon) Árif230%
(icon) Ógengilegt0%
(icon) Þorp160%
Last updated on Wed Mar 20 02:40:30 2024.