Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Riddari
Advances to:
Cost: 58
HP: 78
Moves: 7
XP: 150
Level: 3
Stilling: lawful
Id: Grand Knight
Abilities:

Attacks (damage × count)

(image)longsword
skylming
12 × 4
eggvopn
(image)lance
skylming
17 × 2
stungvopn
áhlaup

Mótstöður

(icon) eggvopn20% (icon) stungvopn-20%
(icon) höggvopn30% (icon) eldur0%
(icon) kuldi0% (icon) yfirnáttúrulegt20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjöll0%
(icon) Flatlendi140%
(icon) Frost230%
(icon) Fungus420%
(icon) Grunnt vatn420%
(icon) Hellir420%
(icon) Hólar240%
(icon) Kastali140%
(icon) Mýri420%
(icon) Sandur230%
(icon) Skógur330%
(icon) Árif330%
(icon) Ógengilegt0%
(icon) Þorp140%
Last updated on Wed Mar 20 02:40:31 2024.