Riddari

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Horseman
Advances to: Musterisriddari, Grand Knight
Cost: 40
HP: 58
Moves: 8
XP: 120
Level: 2
Stilling: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)sverð
skylming
8 × 4
eggvopn
(image)lance
skylming
14 × 2
stungvopn
áhlaup

Mótstöður

(icon) eggvopn20% (icon) stungvopn-20%
(icon) höggvopn30% (icon) eldur0%
(icon) kuldi0% (icon) yfirnáttúrulegt20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjöll0%
(icon) Flatlendi140%
(icon) Frost230%
(icon) Fungus420%
(icon) Grunnt vatn420%
(icon) Hellir420%
(icon) Hólar240%
(icon) Kastali140%
(icon) Mýri420%
(icon) Sandur230%
(icon) Skógur330%
(icon) Árif330%
(icon) Ógengilegt0%
(icon) Þorp140%
Last updated on Wed Mar 20 02:40:31 2024.