Dune Apothecary

(image)

Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Dune Herbalist
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Level: 2
Stilling: liminal
Id: Dune Apothecary
Abilities: heilar, læknar +8, endurskapar

Attacks (damage × count)

(image)kylfa
skylming
9 × 3
höggvopn

Mótstöður

(icon) eggvopn10% (icon) stungvopn0%
(icon) höggvopn-10% (icon) eldur0%
(icon) kuldi0% (icon) yfirnáttúrulegt20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjöll260%
(icon) Flatlendi140%
(icon) Frost320%
(icon) Fungus240%
(icon) Grunnt vatn320%
(icon) Hellir240%
(icon) Hólar260%
(icon) Kastali160%
(icon) Mýri230%
(icon) Sandur150%
(icon) Skógur240%
(icon) Árif230%
(icon) Ógengilegt0%
(icon) Þorp160%
Last updated on Wed Mar 20 02:40:29 2024.