Abomination

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Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Greater Mutation
Advances to:
Cost: 70
HP: 78
Moves: 4
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Abomination
Abilities: regenerates

Attacks (damage × count)

(image)crush(impact attack) impact16 × 2(melee attack) melee(poison)
(image)prick(pierce attack) pierce16 × 2(melee attack) melee(poison)
(image)cut(blade attack) blade16 × 2(melee attack) melee(poison)

Resistances

(icon) blade-10% (icon) pierce30%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef410%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen310%
(icon) Fungus140%
(icon) Hills130%
(icon) Mountains240%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 13 02:59:35 2024.