Greater Mutation

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It came as a great surprise to the Magus who created them that Mutations would over time increase in both stature and strength. It seems the act of killing feeds these bloodthirsty beasts on some innate level. There are few soldier's brave or indeed foolish enough to face off against such a creature, especially when night falls.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Lesser Mutation
Advances to: Abomination
Cost: 40
HP: 63
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: WOTG_Greater Mutation
Abilities: regenerates

Attacks (damage × count)

(image)crush(impact attack) impact13 × 2(melee attack) melee(poison)
(image)prick(pierce attack) pierce13 × 2(melee attack) melee(poison)

Resistances

(icon) blade-20% (icon) pierce20%
(icon) impact0% (icon) fire-10%
(icon) cold-10% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef410%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen310%
(icon) Fungus140%
(icon) Hills130%
(icon) Mountains240%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Dec 18 03:00:58 2024.