Order Knight

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The Ceresian Order Knights are an unusual order. Instead of accepting noblemen, they recruit exclusively from the clergy, selecting the most zealous of the acolytes. While they are not as formidable fighters as the Knights Errant alongside whom they serve, their magical powers and healing skills more than make up for this deficit.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of basic healing.

 

Information

Advances from: Acolyte
Advances to: Knight Raetian
Cost: 34
HP: 38
Moves: 8
XP: 76
Level: 2
Alignment: lawful
Id: WOTG_Ceresian_Order Knight
Abilities: heals +4

Attacks (damage × count)

(image)morningstar(impact attack) impact10 × 2(melee attack) melee
(image)invocation(arcane attack) arcane6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Nov 13 02:57:56 2024.