Darkmage

(image)




Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Young Magician, Initiate Mage, Disciple
Advances to: Necromantic
Cost: 18
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: WOTG_Oracle Darkmage
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 2(melee attack) melee
(image)chillwave(cold attack) cold10 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 13 02:58:48 2024.