Young Magician

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Young magicians are creatures who want to follow the appropriate path to know the truths of magic.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Rogue Mage, Mage, Cool Thunder Mage, WOTG_Sage, Wood Mage, WOTG_Elementalist, WOTG_Battle Mage, Novice Summoner, Carpet Rider, Witch Apprentice, Sister Of Light, Adept Of Light, Neglect Mage, Beginner Elementalist, Overseer, Malice of the Gods, Wizard, Rune Apprentice, WOTG_Neophyte, WOTG_Human Cleric, WOTG_Human Student, WOTG_Sky_Kingdom_Subversivemage, Darkmage, Acolyte
Cost: 11
HP: 14
Moves: 5
XP: 23
Level: 0
Alignment: neutral
Id: WOTG_Young Magician
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 1(melee attack) melee
(image)missile(arcane attack) arcane5 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 02:59:55 2024.