Gremlin Emissary

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Emissaries are the most trusted of the gremlin messengers and are sent upon the most crucial diplomatic missions. Although gremlins place little value upon ornate garb, emissaries are richly and elaborately dressed to impress the rulers of other races. Since gremlins rarely deal with outside parties, the emissaries' clothing is doomed to be several centuries out of fashion. Consequently, the emissaries' main function is to serve upon the colony council.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can use one move to teleport between any two empty villages controlled by its side.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Gremlin Herald
Advances to:
Cost: 53
HP: 54
Moves: 6
XP: 70
Level: 3
Alignment: neutral
Id: WOTG_Gremlin_Emissary
Abilities: teleport, skirmisher

Attacks (damage × count)

(image)force staff(arcane attack) arcane10 × 4(melee attack) melee
(image)fireball(fire attack) fire11 × 3(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Jan 15 03:06:22 2025.