Great Wizard

(image)

The wizards of the celestials have always harnessed the suns power for their magic. Those who fight with the military for a while become adept at pulling the suns power into rapid magical blasts.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Wizard
Advances to: Great Sage
Cost: 35
HP: 41
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: WOTG_Great Wizard
Abilities:

Attacks (damage × count)

(image)hammer(impact attack) impact10 × 2(melee attack) melee(magical)
(image)shock(fire attack) fire5 × 5(ranged attack) ranged(magical)

Resistances

(icon) blade15% (icon) pierce15%
(icon) impact15% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:00:50 2024.