Drake Magus

(image)

The Drake Magi are fresh members of the Obsidian Citadel, who have been bound to and mutilated by the cult. Although they have undergone training harsh enough to kill any human or orc, they are inexperienced, and thus can only safely wield a weaker form of their feared fireball spell. However, they also share the weaknesses of the High Magi.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of basic healing.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Drake Whelp Fly
Advances to: Drake High Magus, Drake Alchemist
Cost: 19
HP: 32
Moves: 5
XP: 52
Level: 1
Alignment: lawful
Id: WOTG_Drake Magus
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact4 × 2(melee attack) melee
(image)fire breath(fire attack) fire5 × 3(ranged attack) ranged
(image)ice shot(cold attack) cold9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire50%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 03:01:56 2024.