Sun Guardian

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The Sun Guardian is more powerful than Follower. Being so strong, he is chosen to protect the most important shrines in the Kharos country (50% reduction in spell damage).

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Sun Follower
Advances to: Sun Kirios
Cost: 58
HP: 68
Moves: 5
XP: 140
Level: 3
Alignment: lawful
Id: WOTG_Sun Guardian
Abilities:

Attacks (damage × count)

(image)spear(pierce attack) pierce12 × 3(melee attack) melee
(image)fusion(fire attack) fire8 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane80%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 6 02:56:59 2024.