Drake Druid

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The Drake High Magi are elite members of an order of magic-using drakes who spend their days in the Obsidian Citadel, honing their powers for use in times of crisis. They can summon blasts of intense cold with a gesture, and can hurl powerful fireballs across great distances. However, due to the extensive mutilations that are required of drakes to harness and use these powers, they are frail and slow.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of healing those around it, and curing them of poison.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Drake Apprentice
Advances to: Drake Master Druid
Cost: 38
HP: 45
Moves: 6
XP: 100
Level: 2
Alignment: lawful
Id: WOTG_Drake Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)fire breath(fire attack) fire6 × 3(ranged attack) ranged
(image)ice shot(cold attack) cold9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact20% (icon) fire50%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Wed Dec 18 03:01:56 2024.