Magus

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It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from: Invoker
Advances to: Demonologist
Cost: 40
HP: 40
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: WOTG_Magus
Abilities: leadership

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)chaos blast(cold attack) cold10 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire50%
(icon) cold40% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:01:00 2024.