Soulhunter

(image)

The most dreadful part of the doom messengers' training is being rid of their souls by their masters. However, the resultant warrior is a mix of endurance, agility, accuracy, and skill. These warriors don't need armor, for they don't fear death at all; therefore, they prefer to carry little - their garments and weaponry are minimal at best. Although they can be killed with ease by experienced and lucky opponents, the great damage they can deal before dying is enough to compensate the Chaos hordes for the loss.

Since they have been rid of their souls, it is believed that they kill and destroy searching for that which they have lost, or for a new one to fill its place in that empty shell called a 'body'. This rumor gave them the title of 'Soulhunters'.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Marauder
Advances to:
Cost: 60
HP: 46
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Soulhunter
Abilities: skirmisher

Attacks (damage × count)

(image)club(impact attack) impact10 × 3(melee attack) melee
(image)battle axe(blade attack) blade13 × 2(melee attack) melee
(image)javelin(pierce attack) pierce16 × 2(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 13 02:57:58 2024.