Arif

(image)

The Amir form the backbone of any Khalifate foot advance. They are often sent against fortified enemy positions where their valor and skill with a sword allows them to assault seemingly inpenetrable defenses.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Ghazi, Mudafi
Cost: 18
HP: 40
Moves: 5
XP: 47
Level: 1
Alignment: lawful
Id: WOTG_Arif
Abilities:

Attacks (damage × count)

(image)long sword(blade attack) blade8 × 2(melee attack) melee(marksman)
(image)shield bash(impact attack) impact6 × 2(melee attack) melee

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Dec 18 03:05:02 2024.