Naga Archmage

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The most experienced of the naga mages are usually the leaders of their clans, masters of melee and magical art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them deadly mobility in water.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit can use one move to teleport between any two empty villages controlled by its side.

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Information

Advances from: Naga Greater Mage
Advances to:
Cost: 85
HP: 59
Moves: 8
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Naga Archmage
Abilities: teleport

Attacks (damage × count)

(image)sword(blade attack) blade13 × 3(melee attack) melee
(image)staff(impact attack) impact6 × 4(melee attack) melee(slows)
(image)water spray(impact attack) impact11 × 4(ranged attack) ranged(magical)
(image)chill wave(cold attack) cold15 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat250%
(icon) Forest340%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains540%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 03:06:25 2024.