Mystic Jinn

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Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Wonderful Jinn
Advances to:
Cost: 98
HP: 60
Moves: 8
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Mystic Jinn
Abilities:

Attacks (damage × count)

(image)magical scimitar(blade attack) blade18 × 1(melee attack) melee(magical)
(image)magic(fire attack) fire7 × 4(ranged attack) ranged(magical, focus)
(image)magic(cold attack) cold7 × 4(ranged attack) ranged(magical, slows)
(image)magic(arcane attack) arcane9 × 4(ranged attack) ranged(magical, drains)
(image)dimensional vortex(arcane attack) arcane24 × 1(ranged attack) ranged(magical, slows, poison)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Wed Nov 13 02:59:26 2024.