Grand Water Sorcerer

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Information

Advances from: Water Sorcerer
Advances to: Legendary Water Sorcerer
Cost: 61
HP: 50
Moves: 5
XP: 148
Level: 3
Alignment: lawful
Id: WOTG_Heavenly_Knights_Grand_Water_Sorcerer
Abilities: cures, heals +12, water regeneration +12

Attacks (damage × count)

(image)staff(impact attack) impact6 × 4(melee attack) melee(holy)
(image)watersplash(impact attack) impact12 × 4(ranged attack) ranged(magical, weaker focus, holy)
(image)coldball(cold attack) cold16 × 3(ranged attack) ranged(magical, weaker focus, holy, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-25%
(icon) cold70% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef270%
(icon) Deep Water260%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 14 03:29:20 2025.