Deadeye

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As the only ones to continue to use a bow in the Army of Thoth, the Deadeye are the greatest marksman of their kind. With the eyes of the elves these Welkin can pinpoint precisely where they wish to strike and hit it with little difficulty. They have not forsaken their god though and continue to follow Thoth with devotion and prayer. As a result, they have grown quite skillful at using the Power of Thoth. Although not as powerful as the Astral Ranger and not nearly as powerful as the Doyens, the Deadeyes are a foe to be reckoned with.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is able to hide at night, leaving no trace of its presence.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 
 

Information

Advances from: Quickdraw
Advances to:
Cost: 65
HP: 66
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Deadeye
Abilities: nightstalk

Attacks (damage × count)

(image)bow(pierce attack) pierce8 × 6(ranged attack) ranged(marksman)
(image)moonlight(arcane attack) arcane6 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen250%
(icon) Fungus330%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable240%
(icon) Village160%
Last updated on Wed Nov 13 02:57:37 2024.