Master Of Water

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Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Mage Of Water
Advances to:
Cost: 55
HP: 58
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Master Of Water
Abilities: summon, cures, heals +8, regenerates

Attacks (damage × count)

(image)frozen fist(impact attack) impact8 × 2(melee attack) melee(slows)
(image)icecles(pierce attack) pierce3 × 10(ranged attack) ranged(magical)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)bubble(impact attack) impact22 × 1(ranged attack) ranged(magical, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 13 02:59:02 2024.