Lord

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The Lords of the Welkin are powerful both in standing with the King and strength on the battlefield. They stand as a shining pillar of might to rally the troops and lead them into the fray. Never cowering away from a fight, Lord's are excellent generals. Although not always a general, in order to have the title you must have accumulated enough wealth and power to be granted this name. Therefore one knows that if they fight a Lord, they fight one who has worked long and hard on attaining their standing.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 
 

Information

Advances from: Mentor
Advances to:
Cost: 56
HP: 74
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Lord 2
Abilities: leadership

Attacks (damage × count)

(image)ring blade(blade attack) blade7 × 5(melee attack) melee
(image)shield(impact attack) impact7 × 3(melee attack) melee
(image)sunburst(fire attack) fire6 × 5(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest350%
(icon) Frozen250%
(icon) Fungus330%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable240%
(icon) Village160%
Last updated on Wed Nov 13 02:57:37 2024.