Water Dryad

(image)

In any wetland area you may find a Dryad calling the place her home. Dryads are not combatitive in nature and instead will control surrounding plant life to ensnare her enemies and slow them down until help arrives.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Elvish Civilian
Advances to: Water Nymph
Cost: 14
HP: 26
Moves: 5
XP: 38
Level: 1
Alignment: neutral
Id: WOTG_Water_Dryad
Abilities: selfhealing 1hp, water 4hp, heals 2

Attacks (damage × count)

(image)ensnare(impact attack) impact2 × 6(melee attack) melee(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef170%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen340%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand420%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 6 02:55:58 2024.