Water Shyde

(image)

In any wetland area you may find a Dryad calling the place her home. Dryads are not combatitive in nature and instead will control surrounding plant life to ensnare her enemies and slow them down until help arrives.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Water Nymph
Advances to:
Cost: 55
HP: 47
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Water_Shyde
Abilities: selfhealing 3hp, water 12hp, heals 6

Attacks (damage × count)

(image)ensnare(impact attack) impact4 × 10(melee attack) melee(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef170%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen340%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand420%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 13 02:57:36 2024.