Flurry

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The Welkin who are called Flurrys have been given their name due to their amazing speed and power over the surrounding air. One of the oddest of the Welkin, they follow the sun but have chosen a different path than most. In order to harness the power of the air as either a weapon or a method of transportation, Flurries must be able to use their hands. As such, they are equipped with claws that allow full use of the hands but also give Flurries another method of attack and defence. Holding true to their heritage, they use their speed and stay away from a fight whenever possible. However, with enough experience these Welkin are still to be feared and are not to be underestimated.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from:
Advances to: Whirlwind, Talon Warrior
Cost: 18
HP: 26
Moves: 7
XP: 27
Level: 1
Alignment: neutral
Id: WOTG_Flurry
Abilities:

Attacks (damage × count)

(image)claw(blade attack) blade4 × 3(melee attack) melee
(image)wind blast(impact attack) impact4 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire-20%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable140%
(icon) Village160%
Last updated on Wed Nov 13 02:57:37 2024.