Herald

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As children, Weavers learn to communicate with their accompanying spirit via a special type of cipher. The spirit will only ever respond to the girl it bound itself to, and has a very basic mind. As an Envoy, dealing with unexpected and often dangerous situations, she has learned how useful this spirit can be. Those who dedicate long hours to the understanding and training of their accompanying spirit gain a powerful ally who will guide their bow and empower their purges. Those who achieve this link join the elite ranks of the Heralds, responsible directly to the Council.

Heralds can move instantly between areas of high cipher activity (friendly towns).

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from: Envoy
Advances to:
Cost: 60
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Herald 2
Abilities: teleport

Attacks (damage × count)

(image)purge(cold attack) cold9 × 4(melee attack) melee
(image)bow(pierce attack) pierce12 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 13 02:59:21 2024.