Savage

(image)

These Ferals have almost lost their minds completely, and are prone to becoming violent. They wear chains so that they can be restrained at need, which make for vicious and entangling weapons when they are released. Their fearsome strength and sheer ease in forests make them a terrifying foe.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Feral
Advances to: Abomination
Cost: 42
HP: 77
Moves: 6
XP: 130
Level: 3
Alignment: chaotic
Id: WOTG_Untamed_Savage
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade12 × 4(melee attack) melee
(image)chain(impact attack) impact18 × 2(melee attack) melee(slows)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Nov 13 02:57:36 2024.