Wildrats Knight

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These creatures, worn with leaf and roots dresses, are generally some tens centimeters tall and have big pointed ears, which are very efficient in detecting the tiniest sounds. This skill make them skilled lookouts even in bad visibility condition. Despite their height, they have agility as best weapon. They are able to make long trips in every type of land. These tireless travelers don't know the meaning of fatigue. Pucks are able to communicate with animals which are grown by young pucks to be ride once become adult. There are two kinds of Pucks: the Explorer Pucks, the quicker ones, usually use rodents (such as giant rats) which they are friend of until death; instead the Swamp Explorers are very versatile and can adapt themselves in wet environments. They are excellent swimmers and they bring little amphibians with them which, once grown, become their mounts.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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Information

Advances from: Rats Knight
Advances to:
Cost: 54
HP: 54
Moves: 9
XP: 150
Level: 3
Alignment: lawful
Id: WOTG_Wildrats_Knight
Abilities: skirmisher

Attacks (damage × count)

(image)fangs(blade attack) blade7 × 4(melee attack) melee
(image)spear(pierce attack) pierce10 × 2(ranged attack) ranged

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains330%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Nov 13 02:57:40 2024.